ECVRF Seed-Based Randomness
All Kode Dice outcomes are generated using an ECVRF seed chain: the operator provides a hashed server seed before each round, the player adds a client seed, and a nonce increments per bet. The combined input deterministically generates the outcome, which any player can independently verify post-round using published seed values.
- Server seed hash published before each round
- Player-supplied client seed for additional entropy
- Per-bet nonce ensuring unique results on every play